In a real world, the only existing solution for practicing a foreign language is the language immersion stay.
SPEAKiPLAY’s solution is positioned as its virtual equivalent: the student becomes a character.
SPEAKiPLAY answers to this question:
“After having learned a foreign language, where, when and with whom can I talk?”
in order to set off the automatism for making up sentences.
With SPEAKiPLAY, the student becomes a character, an actor in a virtual universe, that of the new generation. His attention is focused on the challenges of the game.
Without effort, his memorizing processes are activated throughout the game.